this post was submitted on 28 Oct 2025
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[โ€“] ICastFist@programming.dev 13 points 1 month ago (5 children)

Valve, however, has managed to neatly skirt regulatory efforts by charging players not for directly purchasing loot crates, which can be earned during gameplay, but for the keys required to open them.

Wow, that's fucking scummy

Hall said that even he is frustrated by the "Paradox model" of paid expansion and DLC packs his studio RocketWerkz chose for its survival game Icarus after moving away from a free-to-play scheme.

For Paradox games, it's mostly nickel and diming since they know they're working in a niche market. For Icarus, it's a problem of wanting the game to stay relevant, paying for servers and not knowing when to say "ok, we're done".

[โ€“] RipLemmDotEE@lemmy.today 4 points 1 month ago* (last edited 1 month ago)

Hall said that even he is frustrated by the "Paradox model" of paid expansion and DLC packs his studio RocketWerkz chose for its survival game Icarus after moving away from a free-to-play scheme.

That pretty rich given how many DLCs Icarus has. He's not wrong, but also shut the fuck up Dean, you've managed to ruin every game you built through incessant content updates no one wanted.

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