this post was submitted on 06 Dec 2025
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PC Gaming

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[–] who@feddit.org 7 points 23 hours ago* (last edited 22 hours ago) (1 children)

Only? That makes it seem as though gaming were a negligible fraction of the world's entertainment time. It wouldn't surprise me if it surpassed movies before long, if it hasn't already.

I think I see your point though: RAM prices affect even more people than that.

[–] definitemaybe@lemmy.ca 6 points 12 hours ago (2 children)

I thought it surpassed it a long time ago, but I was surprised by how much:

The gaming industry has quietly become the world’s most dominant entertainment force, generating $184 billion annually — nearly double the combined revenue of movies ($33.9 billion) and music ($28.6 billion).

Source

PC gaming is about ¼ of that:

Mobile gaming is the largest segment by far – mobile games generated about $92 billion in revenue in 2024, 49% of the total market. Console games make up roughly 28% ($51B), and PC games about 23% (~$43B). (Newzoo, 2025).

Source

But $43B is almost ⅓ more than the entire film industry. Wild.

A lot of PC gaming is happening on low-powered devices, though. About 1 in 8 PCs that participate in the Steam hardware survey have under 16GB of RAM, and the most common videocard is the laptop 4060.

(Granted, there are a lot of problems with making grand statements based on the Steam hardware survey.)

So I doubt RAM prices will impact PC games revenue too much—tonnes of games run on modest hardware, including some of the highest grossing (like Fortnite). So many amazing indie games run on a potato. Most will just use their old computer for a bit longer, or game on a laptop/console/Deck/whatever.

I'm totally happy with the Steam Deck, and play on it about 20× more than my PC (with an i5 12400, 6650XT 8GB, 1440p, and 32GB RAM—hardly beastly, but a fairly recent midrange build). 90%+ of my play time is small indie games, fwiw.

[–] 46_and_2@lemmy.world 1 points 7 hours ago

Wild that mobile gaming is 49% of the total gaming market. I would've guessed consoles had that footprint, and PC and mobile were the smaller markets. Sure, it's way more accessible than PC and consoles, but that they're also generating so much revenue (and with the majority of the games being basically slop, compared to what gamers with actual gaming hardware have).

[–] who@feddit.org 1 points 11 hours ago

Interesting.

Do note, though, that I said entertainment time, not entertainment industry revenue.