DegenerateSupreme

joined 3 weeks ago
MODERATOR OF
[–] DegenerateSupreme@lemmy.zip 6 points 23 hours ago

Watching the count last night, I remarked to my friend that Democrats lost people in the middle—the undecided voters whose existence I struggled to understand a few months ago—because they don't actually have any principles and convictions; if they did, they'd eventually have to address issues that neoliberal capitalists want people to ignore, so they remain ineffectual and uninspiring.

Thus, white middle-class centrists who don't actually comprehend the threat to minority groups drifted back into their nostalgic dreams of 'smaller government' and 'lower taxes', regardless of being presented no evidence those things will be delivered. In their minds, those theoretical ideals are more exciting than another establishment Democrat with no values who does nothing to speak to their woes.

[–] DegenerateSupreme@lemmy.zip 1 points 2 weeks ago

Viability of crafting endgame gear has felt like it's been in flux since release. I think having craftable BiS gear—with fully-customized and guaranteed perks at a very steep resource cost—would be fine mechanically, considering perk variety would necessitate multiple sets for different applications.

The only issue with a steep resource cost would be accessibility. Naturally, the largest companies are going to do their best to lock down all farming spots necessary for BiS crafting. Right now, the costs are high yet attainable by smaller companies or individual players; if however a large company decides they're going to outfit their entire regiment in craftable BiS that has massive costs, smaller groups might not be able to access those resources for months at a time due to round-the-clock farming.

This is all the more reason I'd be a fan of randomly-spawning resource locations, within a set area, in addition to the static spawns. A bit of random chance could help even the playing field between large companies and small ones seeking to harvest resources.

 
 

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submitted 3 weeks ago* (last edited 3 weeks ago) by DegenerateSupreme@lemmy.zip to c/new_world_mmo@lemmy.zip
 

Greetings friends! I noticed Lemmy didn't have a New World community, so I made one.

Reddit is...what it is, and the official Discord is a flood of bug reports and unproductive complaints. The goal of this community is just the opposite: productive discussion, interesting content, and top-shelf memes. New World has had a tumultuous history full of anger and disappointment; another forum showcasing those unfiltered feelings would be redundant and unenjoyable.

Need to air a grievance about a frustrating game system? Want to vent about how bad your favorite weapon feels now? Do so, but do so productively. Posts or comments like "bow is trash" or "target lock is aimbot" can be found everywhere else. Let's make this place different.

Why does the weapon feel bad? What are your ideas on what devs could do to make a given system less frustrating? Center your comments on your perspective. As an example, on Aeternum launch day I kept seeing objectively-framed, vague statements like "the UI is garbage now," so imagine my surprise when I loved the changes they made.

Another goal is to avoid unhelpful dev-bashing. Blanket statements claiming "the devs don't know what they're doing" aren't productive. What could they be doing?

Lastly, a key goal is civility and maturity. "Can you not read?" might be a sick burn in the middle school lunchroom, but it's lame and juvenile to functioning adults. If you can't resist ad hominem attacks and insults that terminate meaningful discussion, go somewhere else.

With these goals in mind, I don't want the space to be over-policed or humorless. I just want to avoid creating yet another toxic echo chamber. This community is about quality over quantity. Let's work toward that.

 
 

I'll go first: Rapier. Bow and musket often mainly used rapier as an escape tool, and the stun caused by the parry was ridiculously effective at shutting down multiple melee combatants at a time, just when you thought you'd finally caught them. Looking forward to finding new reasons to hate rapiers in this expansion.