IIRC both are made by the same dev.
I just clearly remember this making the rounds on Linux YouTube earlier this year with every one of them who looked at it telling people to not let it touch anything resembling your machine.
IIRC both are made by the same dev.
I just clearly remember this making the rounds on Linux YouTube earlier this year with every one of them who looked at it telling people to not let it touch anything resembling your machine.
You have a narrow taste in games and that's perfectly OK, nothing to be ashamed of at all. Enjoy what you like. You have no obligation whatsoever to play the newest, most popular thing just to keep up with the gaming Joneses. The list of popular games I haven't tried myself is MUCH longer than the list of them I have played, either because they don't appeal to me or I just don't have the spare time or money, and I am 100% fine with that. I buy the games I know I'll put time into and enjoy and don't worry about the rest.
Checks out. I'm the same as others have mentioned, after work I'd rather just tune out and watch someone play a game (or have it on in the background) than actually build up the mental strength to play one myself, or at least a game that has any challenge to it, most days. If I play a game on an evening after work, I'm usually just cruising the Paldea region in Pokemon hunting for shinies or some other interesting pokemon to catch. I can just shut my brain off, move my character around, and look for a different colored pokemon.
TBF, the Smash Bros community brought their all-but-destruction on themselves. The rest is pretty valid, though.
A better question would be which one doesn't, the list of those who don't would be a lot shorter than those who do in some way, shape or form. All three major console companies, any second party devs associated with them, and most major third party console or PC devs and publishers pull some sort of anti-consumer BS or another. The wall of shame includes the likes of EA, Ubisoft, Capcom, Square-Enix, Activision Blizzard, and many more. One of the huge selling points of BG3 was that it was a major release that didn't have anything in it designed to screw fans over, and it was (deservedly) greatly praised and rewarded by the fans for it, to the point that other jealous devs/publishers freaked out about the future of their business if more of them followed suit. That should tell you all you need to know.
If we can resurrect Sam Darnold's career, we can do the same for Jones. Maybe he'll even get himself acclimated to the system fast enough to be a serviceable backup to Darnold by the playoffs.
Pokemon, either Pokemon Sword or Pokemon Violet, I would have to look at the Switch itself to compare, but last I looked at either one it was around 400-something hours. Shiny hunting can be a surprisingly cozy time-waster, lol.
I too am a 3D screen enjoyer on the 3DS. But I don't really play fast-moving games where the 3D would create vision issues.
As many have said, it's all about the games. How well the WiiMote functions in a game is largely dependent on the actual game as well. Nintendo pretty much showed the peak of what they can do with the Wii Sports games, and there are a few other games that use the motion controls well, but they tend to be the minority. That said, as a traditional controller it's not the worst thing in the world, and you can still use a Pro controller, the classic controller attachment or a GameCube controller for more traditional controls. The Wii library can be underrated due to the prevalence of shovelware, but there are great games like the Mario Galaxy games, Mario Kart Wii, the last good Mario Party before Superstars, the original versions of Twilight Princess and Skyward Sword, the aforementioned Wii Sports games, the second Mario Strikers, the best of the New Super Mario Bros games, Metroid Prime 3, Fire Emblem Path of Radiance/Radiant Dawn (if you can afford them), DKC Returns, Kirby's Return to Dreamland, Kirby's Epic Yarn (another game that used the motion controls well) and many more. (As an aside, I think the Wii U will also be known as a console with an under-rated library down the road.) Sadly, due to its perception and underpowered hardware for its generation, there's not much actually good third-party software for it, but Nintendo themselves supported the Wii more than adequately.
I would imagine Astro Bot and Balatro would have to be the frontrunners given their reception and popularity.
I used Sabayon for a bit too. It was basically "Gentoo made easy" with a simpler installer and as you said a binarypackage manager rather than compiling packages from source. It's wasn't 100% completely dead after dropping the Sabayon branding, it morphed into Mocaccino Linux, but when they did so they re-based it on Funtoo, which is also now dead.
I never owned a 32X, and I've only tried one or two games in its library through emulation. From what I've tried and seen, at least what was released for it barely qualifies as anything one would call "32 bit" by looking at it, it just pushes the Genesis slightly beyond the graphical capabilities of the SNES. It only existed in the first place because Sega of America and Sega of Japan never communicated properly so SoA had no idea SoJ was working on the Saturn, so SoA made the 32X to prolong the Genesis' life span until a proper 32-bit console could be developed, and THEN they found out about the Saturn, but STILL tried to push it as Sega's 32-bit solution, which was rejected soundly by SoJ in favor of the Saturn, and SoJ only approved the 32X for those stopgap purposes while they readied the Saturn for Western release. SoJ weren't right about what would appeal to the Western market very often, but they did at least get that right. The Saturn didn't sell well in the Western market, but it easily trounced the 32X in every way (and actually showed what 32-bit hardware could do without being shackled to an aging 16-bit console as an add-on). The 32X pulled Virtual Boy numbers and had about as long a lifespan and only a slightly larger library. Really an apt comparison: two consoles that failed spectacularly to deliver on their graphical promises, were rejected by the market, and became the biggest hardware flops in each company's history for good reason.