this post was submitted on 24 Sep 2024
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I'm a fan of the yellow paint or otherwise highlighting of things I can do things to/with over having everything look the same and being required to click everywhere, all the time in order to know what I can, and cannot, interact with.
Playing the original Hitman vs the newest Hitman is such a drastic change not just because of the graphics, but because of little design elements like that. Makes it way easier to plan what you're gonna do when you know for sure what you can work with.
It also means you're less likely to miss something in a place you've been in and having to come back.
i think it might be a problem with the design of the rest of the game, maybe too many distracting elements necessitate the yellow paint. in real life i can function without yellow paint. i used to be fine without it in games, especially hitman contracts for example. it could be due to graphical fidelity, which seems one of the reasons battlebit made such a surprise success in the military shooters. in modern games with too many 3d rendered objects you can't see clearly what's going on - in real-life you at least have depth information to distinguish things, it's not all in the same plane in front of you.
however, i found the old hitmans so much more immersive. i really disliked feeling guided around as if it was a theme park in the latest ones
Have you disabled all help, hints and the minimap in the options? I disabled absolutely everything in the new games and liked it very much. Then the game does not give you any kind of hints or HUD help, only what you can see with your own eyes in the game.