Of course the vice president of Sony would say that.
I'm sure the people that actually made the game, however, will find even greater success once the exclusivity time ends, since it's not even a true exclusive.
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Of course the vice president of Sony would say that.
I'm sure the people that actually made the game, however, will find even greater success once the exclusivity time ends, since it's not even a true exclusive.
So the key to your product's success is limiting the number of people who can buy it. That's some interesting logic.
Then emualtion is key on our part
"The key to these great sale numbers for our console exclusive game is that its only available on our console"