Games

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Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Rules

1. Submissions have to be related to games

Video games, tabletop, or otherwise. Posts not related to games will be deleted.

This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.

2. No bigotry or harassment, be civil

No bigotry, hardline stance. Try not to get too heated when entering into a discussion or debate.

We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.

3. No excessive self-promotion

Try to keep it to 10% self-promotion / 90% other stuff in your post history.

This is to prevent people from posting for the sole purpose of promoting their own website or social media account.

4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

This community is mostly for discussion and news. Remember to search for the thing you're submitting before posting to see if it's already been posted.

We want to keep the quality of posts high. Therefore, memes, funny videos, low-effort posts and reposts are not allowed. We prohibit giveaways because we cannot be sure that the person holding the giveaway will actually do what they promise.

5. Mark Spoilers and NSFW

Make sure to mark your stuff or it may be removed.

No one wants to be spoiled. Therefore, always mark spoilers. Similarly mark NSFW, in case anyone is browsing in a public space or at work.

6. No linking to piracy

Don't share it here, there are other places to find it. Discussion of piracy is fine.

We don't want us moderators or the admins of lemmy.world to get in trouble for linking to piracy. Therefore, any link to piracy will be removed. Discussion of it is of course allowed.

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founded 2 years ago
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Let's share our lists and opinions on the demos. We'll help each other find promising games.

This Next Fest runs until Monday, June 16, 10 am PDT.

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submitted 1 week ago* (last edited 1 week ago) by Dremor@lemmy.world to c/games@lemmy.world
 
 

Hi everyone.

It has been a while since last community update, as the old moderation team mostly vanished, and I was for a while the only moderator still active. A lot happened since then, and it is time to get the community back running at optimal pace.

New moderators

First, I'd like to welcome two new (temporary) moderator, that will help me moderating while we reform the community and examine permanent moderator applications.

  • u/JonsJava : You may already know him as the moderator of !gaming@lemmy.world, a video game focused community
  • u/fxomt@lemmy.dbzer0.com (and its moderation alt, فكسومت مدمر العوالم, aka u/modfxomt)

If you wish to help moderate this community, feel free to PM me in order to candidate to be a moderator for this community.

Sidebar rewrite

I took some time to rewrite the sidebar to better reflect the community evolution.

I added two new section:

  1. "Authorized Regular Threads", which are allowed to be post on a regular basis as long as they respect the rules
  2. "Related communities", which contains links to other games related communities. Feel free to PM me to add more of them

I also added links to a git repo to each rule, which point to the current ruleset. Currently all of them points to the same root anchor, but in the near future, every rule will point to their specific section. This will allow to give a lot more detail, as well as examples, without polluting the sidebar.

Community contribution

As a community, I'd like to encourage users to participate in the community. We are not meant to be monolithic, like Reddit was, and we'd like to offer the community the way to better itself, according to its own rules, not some corporate greedy interest.

As such, I'd like to offer you all way to make it your own, with a more democratic approach to moderation. In the following weeks, I'll post multiple topics about it, from which we will collectively amend our rules to better fit its collectively defined purpose.

This will be done in multiple steps :

  1. First, we will open a discutions on current rules, in which we will be able to discuss about them, suggest improvements, and maybe create new rules
  2. The rules will be then internally rewritten in order to respect the community wish while still following LW rules
  3. The new rules will be individually put to vote. If the total is positive, the rule is adopted, if not, the rule will be bought back in a new discussions/amendment topic, until it reach consensus

Best regards,

u/Dremor

Edit 1 : I continued my work on the sidebar, feel free to give me your feedback on it.

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submitted 28 minutes ago* (last edited 21 minutes ago) by mesitoispro@ttrpg.network to c/games@lemmy.world
 
 

I personally think 3 is peak, and I'm probably not alone in that.

It seems like it aligns the most with what the 'core' idea of Devil May Cry should be. There aren't really gimmicks. There isn't bad design. It's simple, but done well.

The rest of the games in the series? They all leave a lot to be desired.

I'd say the first one comes the closest to reaching DMC3's heights.

Devil May Cry 2 is well, you know.

4 starts off phenomenally, but then it turns out to only be half a game. I will never forgive them for that backtracking bullshit. It should always be a stain on everyone's criticism of the game.

I've only played a little bit of 5, but I wasn't too impressed. It's certainly not bad, but I don't think it comes close to reaching the level of DMC3. Switching characters honestly isn't that great, because odds are I will prefer to play as a certain character which makes playing as others a chore.

So... what's left? Looking at it in retrospect under a critical lens makes me think that most games in the series just aren't that great. They're certainly not bad, but not something I can replay expecting them to be consistent with the best in the series.

Compared to something like God of War, where some may argue all of the games are spectacular, Devil May Cry falls woefully short.

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Today's screenshot is from Starfield. I know it wasn't very well received, but i looked into it and wanted to give it a try myself. I got it on Discount a while ago (around 35$ if i remember correctly), and was originally going to play a while ago but Oblivion Remastered stopped that. I decided to give it a go though.

My Character is decently Hitchiker's Guide to the Galaxy inspired. I even took his naming scheme from the book and named him after a car. I'd like to introduce... Hudson Commodore (the man in the main screenshot). I wanted to focus on him being an explorer and talker, so i've been putting points into Social skills and Tech skills, with one going into Weapons damage to make life a little easier for me. I took the Hero worshiped trait which gives you the Adoring Fan. I like to believe it's the same one from my Oblivion save all this years later. Little buddy has returned to me. I'm so happy. First task up for me is to take to the stars and find him.

The game walks a gorgeous line between Futuristic Sci-Fi and what i can only describe as NASA-Punk. Growing up i had always wanted to be an Astronaut, but with it going private and my discovered fear of heights, i quickly ditched that. Still though, i love the Modern-esque space aesthetic, sometimes i feel like Sci-fi stuff tries too hard to make it feel futuristic.

Literally one of the first things the game has you do is fight off some pirates in a satellite station that feels very Fallout Raiders. This brings me to the gunplay, which feels really smooth in my opinion. It feels like a natural linear evolution of Fallout 4's gunplay, and at the very least gives me hope for Elder Scrolls 6's gameplay.

The game then has you go to a a city after you get the Pirates off your ass, and i love the Spaceport. It has an airport feel too it that i love. I feel like it would have been easy for them to just go "Yep, Sci-fi, landing pad, end of story" but there's this whole Airport vibe of going through Customs and Space Security to get to a Rail System.

The story setup (without too much spoilers) is that you join a Freemason-esque group that explores space, called Constellation. You found this relic thing that they want to put with 3 others. That's about where i stopped on the main story though because i was promised a room for joining the group.

Before being taken to my room i was given a tour of The Lodge (Constellation's headquarters). They have this lovely garden and a bar i was told that i could just help myself too. I saw some skill about food crafting, and i'm really hoping that extends too Drinks too. If it does and they don't have a recipe for a pan galactic gargle blaster (or some equivalent) i'm going to be severely disappointed.

Finally, i was taken to my room after the bar. It feels very Hotel Room-ish, which is to be expected. It fits the vibe of the plot well in my opinion with it being basically a Dorm/Loan room. I saw they had ship building and outpost building so i was kind of hoping to be able to do my own furniture, but i do still like the decoration.

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Auto-connecting blueprints, finally!

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Okay guys. I was born in 1976. I admit that I'm 48 years old and damn proud of it.

Growing up in the 80's, I realize that the best games were from the 1980's and to this day it still is.

Retro gaming for me isn't just about game play and getting from one point to another. To me it's about the friendships that I made while playing the games.

From Pac-Man to Super Mario Bros. It's about the human friendships that we made along the way. Not like the disconnected way we play games now.

So here's the question that I would like to pose to those of similar age... Do you feel the same way I do? Do you think that the way we played games then is a stark contrast now that we've grown up?

Let me know in the comments.

Also, if you have any stories about video game friendships, I would like to here from you as well.

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Here’s the thing most people still miss about the Steam Deck—and I’m saying this as someone who’s been yelling about it since forever—is that for decades, the PC had countless exclusive games that never set foot on a console. No ports, no Nintendo love, no Sony handshake—nothing.

And trust me, I begged. Pleaded. Lit prayer candles. Still nothing.

Then along came the Steam Deck, Valve’s magic handheld that finally turned PC gaming into something I could carry around without feeling like a dork dragging my laptop onto a city bus. Suddenly, all these brilliant PC-only classics felt like they’d always been console games—only better.

So, here are 10 games that console gamers never got their hands on, until the Steam Deck made dreams come true:

1. Blood. The nastiest corner of the Build Engine Holy Trinity—alongside Duke Nukem and Shadow Warrior. It’s gory, hilarious, and way smarter than it ever got credit for. Still holds up, especially with a gamepad.

2. Septerra Core. PC’s underrated response to Final Fantasy VII. A JRPG-styled epic, crafted by Western devs who knew how to nail the vibe. It deserved controller support years ago—now it finally feels at home.

3. Blake Stone: Aliens of Gold. Imagine Wolfenstein 3D in space, add aliens and vending machines that heal you, and you’ve got Blake Stone. Campy, colourful, and always overlooked—perfect for handheld fun.

4. Jazz Jackrabbit 2. Epic’s fast, snarky response to Sonic. It somehow managed to outdo Sega at their own game, and it’s criminal it never left PC—until now.

5. Super Fighter. DOS Street Fighter 2 was trash, but this Taiwanese indie fighter landed a clean KO instead. Fast, fluid, and shockingly addictive—a perfect fit for thumbstick abuse.

6. The Witcher (2007). Yep, Geralt’s gruff first adventure never landed on console. Plans were cancelled, dreams shattered. But now? The Deck’s got you covered.

7. Divine Divinity. The name is ridiculous, but the game? Undeniably one of the best action-RPGs ever made. A mashup of Diablo-style combat and Ultima-style worldbuilding that somehow works. Never saw a console port.

8. Ghost Master. Haunt houses, traumatize homeowners, and delight in their terrified screams. Think The Sims, except you’re the one causing trauma. A joy on handheld.

9. Flight of the Amazon Queen. Adventure gaming at its pixel-perfect finest. Indiana Jones-style puzzles, lush visuals, and humour that aged surprisingly well. Built for a comfy couch or commute.

10. Spark the Electric Jester 3. A new-school 3D platformer that beats Sonic at his own speed game. Tight level design, dazzling speed, and didn't arrive on consoles—until the Deck gave it the spotlight it deserves.

Bottom line: Steam Deck didn’t just make PC gaming portable—it gave these gems a proper handheld life. It brought decades of overlooked, underplayed brilliance out of the desktop dungeon and into the light.

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Looks like Oxygen Not Included if it were Terraria. Might be fun.

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submitted 20 hours ago* (last edited 19 hours ago) by NONE_dc@lemmy.world to c/games@lemmy.world
 
 

The natural order: first the remake of the second game, then the first, then the third and then forget about The Room because nobody liked that game (I did, I like The Room).

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I hear a lot about frustrating, unskippable tutorials. What games do a good job at teaching you what you need to know?

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Today's screenshot is some more Minecraft Xbox 360 edition. Using my new nether portal i finally got to make last time i took a trip to the nether, i went and gathered some glowstone for my tunnel i built to light it up to help cut back on torches and light it up a little more.

The trip was fairly easy. There was a nether fortress right next to the portal that i could quickly tunnel over too to rummage around in. I used that to get close to a glowstone deposit.

I ended up finding one outcrop fairly close to the Portal just up a few floors after i had to escape from some Blazes and Ghast's firing on me like it was a Battle FIeld. It gave me a little over a stack of glowstone which was more than enough for my tunnel.

On the way back i found the spawner that the blazes were coming from. I went ahead and lit it up to stop them from spawning for now. My hopes are too get some Blaze Rods to get to the end soon, i'll need to gear up for it though because Blaze's have always been a bit of a challenge for me. Maybe it's time i pick up potion brewing and make a potion of fire resistance.

After that excursion i made my way home, which luckily turned out to be easy to find. I was worried i'd lose the portal but the Nether Fortress turned out to be easy to navigate. I went home and made the glowstone blocks and installed them all before stopping for the night. Next time i want to see about getting the Blaze Rods or maybe hunting some Endermen.

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It’s silly to compare Switch 2 sales to Steam Deck sales.

The Switch 2 is a locked-down, vertically integrated platform. There are no ROG Switch 2s. No Lenovo Switch 2s. No Switch laptops or tower PCs with discrete GPUs. If you want to play Mario Kart World, your only option is to buy a Switch 2. Period.

Steam Deck, by contrast, isn’t a platform. It’s just one hardware option—one entry point into the sprawling, open ecosystem known as PC gaming.

Every year, around 245 million PCs are shipped globally. If even 20–25% of those are gaming-focused, that’s 49–61 million gaming PCs annually. Steam Deck is a sliver of that. So of course it won’t outsell a console that’s the only gateway to a major IP.

But that’s exactly the point.

PC gaming is too decentralized for any single device to dominate. The last “PC” that did was the Commodore 64, which sold 12.5–17 million units over 12 years because it was a self-contained platform, unlike modern Windows, Mac, or Linux machines.

That the Steam Deck has sold 4 million units despite competing with every other gaming PC in existence is remarkable. It didn’t just sell—it legitimized a category. Handheld PC gaming is now a thing. That’s why Lenovo, ASUS, and MSI have followed. Even Microsoft is getting in, optimizing Windows for handhelds—something they would never have done if the Steam Deck didn't hold their feet to the fire.

So no, Steam Deck didn’t outsell the Switch 2. It didn’t need to.

It won by changing the landscape.

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It always seemed like a kiddie game that's not meant to be taken seriously, but apparently a bunch of people in their 20s and 30s take it very seriously.

Why? Isn't it pretty much random and unfair by design?

Do people really get hours of fun out of losing races due to catch-up mechanics?

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