this post was submitted on 04 Jan 2024
20 points (85.7% liked)

Dungeons and Dragons

11025 readers
17 users here now

A community for discussion of all things Dungeons and Dragons! This is the catch all community for anything relating to Dungeons and Dragons, though we encourage you to see out our Networked Communities listed below!

/c/DnD Network Communities

Other DnD and related Communities to follow*

DnD/RPG Podcasts

*Please Follow the rules of these individual communities, not all of them are strictly DnD related, but may be of interest to DnD Fans

Rules (Subject to Change)

Format: [Source Name] Article Title

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Platform27@lemmy.ml 7 points 10 months ago* (last edited 10 months ago) (8 children)

I think it depends. Entities in a potentially hostile area can still detect the Familiar, or Manifested Mind. I think it’s unlikely they’ll make it past 1/2 rooms, never mind an entire dungeon undetected. The entities are likely seeing this as a hostile action, and now know that there is someone nearby. They will prepare, and potentially make the situation worse for the PCs.

Edit: Should also note that abilities like Manifest Mind is VERY up to interpretation. It has no stat block, and is very limited. It can hover just above the ground, not fly, and cannot pass through objects. In other words it cannot do skill checks, cannot pass a closed door, and because it sheds light, it’s a beacon for creatures to detect.

[–] Knitwear@lemmy.world 3 points 10 months ago* (last edited 10 months ago) (2 children)

I see it going that way too, which means you're incentivised to use them to scout by design and disincentivised to use them to scout by practice.

It's not bad design, per se, it just feels...a bit flat, a bit clunky, a bit meh

There's something fundamentally fun about the fact that even in tier4 with god like arcane powers, most of the time the wizard Has To Go To The Place To Do The Thing. Maybe that's why Simulacrum inspires the same feeling, that it's powerful but is it fun?

[–] Platform27@lemmy.ml 1 points 10 months ago* (last edited 10 months ago) (1 children)

For the mind, I don’t think it is a good scout. I see it as more of a flavour ability.

[–] stormdelay@sh.itjust.works 1 points 10 months ago

I find it an excellent scout as long as you were not planning on being quiet anyway. Can even cast some kind of crowd control spell through it before ever being in danger, if the situation allows.

load more comments (5 replies)