223
OpenAI says it’s “impossible” to create useful AI models without copyrighted material
(arstechnica.com)
A nice place to discuss rumors, happenings, innovations, and challenges in the technology sphere. We also welcome discussions on the intersections of technology and society. If it’s technological news or discussion of technology, it probably belongs here.
Remember the overriding ethos on Beehaw: Be(e) Nice. Each user you encounter here is a person, and should be treated with kindness (even if they’re wrong, or use a Linux distro you don’t like). Personal attacks will not be tolerated.
Subcommunities on Beehaw:
This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.
This is way too strong a statement when some LLMs can spit out copyrighted works verbatim.
https://www.404media.co/google-researchers-attack-convinces-chatgpt-to-reveal-its-training-data/
Beyond that, copyright law was designed under the circumstances where creative works are only ever produced by humans, with all the inherent limitations of time, scale, and ability that come with that. Those circumstances have now fundamentally changed, and while I won't be so bold as to pretend to know what the ideal legal framework is going forward, I think it's also a much bolder statement than people think to say that fair use as currently applied to humans should apply equally to AI and that this should be accepted without question.
I'm gonna say those circumstances changed when digital copies and the Internet became a thing, but at least we're having the conversation now, I suppose.
I agree that ML image and text generation can create something that breaks copyright. You for sure can duplicate images or use copyrighted characterrs. This is also true of Youtube videos and Tiktoks and a lot of human-created art. I think it's a fascinated question to ponder whether the infraction is in what the tool generates (i.e. did it make a picture of Spider-Man and sell it to you for money, whcih is under copyright and thus can't be used that way) or is the infraction in the ingest that enables it to do that (i.e. it learned on pictures of Spider-Man available on the Internet, and thus all output is tainted because the images are copyrighted).
The first option makes more sense to me than the second, but if I'm being honest I don't know if the entire framework makes sense at this point at all.
The infraction should be in what's generated. Because the interest by itself also enables many legitimate, non-infracting uses: uses, which don't involve generating creative work at all, or where the creative input comes from the user.
I don't disagree on principle, but I do think it requires some thought.
Also, that's still a pretty significant backstop. You basically would need models to have a way to check generated content for copyright, in the way Youtube does, for instance. And that is already a big debate, whether enforcing that requirement is affordable to anybody but the big companies.
But hey, maybe we can solve both issues the same way. We sure as hell need a better way to handle mass human-produced content and its interactions with IP. The current system does not work and it grandfathers in the big players in UGC, so whatever we come up with should work for both human and computer-generated content.