this post was submitted on 24 Jan 2024
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[–] aiden@lemm.ee 23 points 9 months ago (4 children)

Finally, tf2 had always ran so terrible

[–] BlemboTheThird@lemmy.ca 11 points 9 months ago (3 children)

This might help very slightly but it isn't gonna fix it. Runs terrible on windows too

[–] aiden@lemm.ee 10 points 9 months ago (1 children)

I don't know, Vulkan is amazing. Unless the game is solely bottlenecked by processing stuff, it should help.

[–] BlemboTheThird@lemmy.ca 5 points 9 months ago* (last edited 9 months ago) (1 children)

Unless the game is solely bottlenecked by processing stuff

yyyyep. Pretty much any mainline GPU made since 2010 should be able to handle TF2 just fine, and if you've got a 1060 or better I seriously doubt your GPU is the problem. The problem is that CPU usage is horribly optimized and it can only really utilize 2 threads (not cores, threads). After that it's your clock speed that makes a difference.

I played competitively on a 680 and an overclocked i5-4690k@4.2Ghz until I finally upgraded last year, and would only dip below 100FPS playing pubs on Halloween. In 6s I never went below 200.

I mean, back in the day, I already used to get better performance when I would boot in Ubuntu 16 instead of Windows. Not sure that's the case anymore with modern stock Ubuntu but I imagine Mint would still do better thanks to having less bloat. But I have trouble imagining that better shaders are going to help many people at all.

edit: the vulkan update probably won't help. the switch to 64 bit has the potential to be HUGE.

[–] aiden@lemm.ee 2 points 9 months ago

Yeah maybe they can remove some of the engine limits too while they're at it, like they did with the Half-Life anniversary update

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