this post was submitted on 09 Feb 2024
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I remembered a good brainfart of mine and wondered if anyone else had one to share.

Mine is this: I couldn't figure out how to parry attacks in MGR: Revengence all the way up to Monsoon. I just jumped around a lot and played ultra aggressively and it worked! ...Kind of! I just had to make sure I NEVER used heavy attacks. Blade Wolf was a nightmare but I was able to muscle through, but Monsoon? No way in hell.

I still blame the combat tutorial though. "To parry, push the control stick toward the enemy and press the light attack button!" I interpreted that as "just make sure you're facing the enemy and time the button press right." when they meant "Push the stick in the direction of the enemy and press attack AT THE SAME TIME."

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[โ€“] TacticsConsort@yiffit.net 21 points 9 months ago (16 children)

Heroes of the Storm: Alexstrasza in dragon form actually isn't any tankier at all (even if she looks it) and wins fights by aggressively backlining no matter what

DnD (yeah the tabletop): The game really gets broken by Spellcasters once you understand that even if their damage is better than martial characters, the most powerful spells are generally AoE crowd control (Entangle, Web and Hypnotic Pattern) or story-warping RP spells. Also of note: the martial builds for Bard and Warlock are full casters that can still do almost everything a regular martial can do. An important part of mastering the game is realising how horrendously imbalanced it is

Dwarf Fortress: This is literally the core gameplay loop for the first 200 hours

[โ€“] StraySojourner@lemmy.world 2 points 9 months ago

I'm surprised the issues with D&D arent more commonly known. It's a fine beginning system but, me and my friends literally couldn't wait to move on to new systems once balance fell apart past level 10. Now we just play Savage Worlds, Pathfinder 2e and Call of Cthulhu.

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