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this post was submitted on 18 Feb 2024
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That's neat and all, but I will be incredibly surprised if even a tiny fraction of those players are still playing it in 6 years (which is how long DRG has been around). I haven't played Survivor, but the reviews don't really paint it in a super good light, compared to other similar games... claims that the upgrades are uninteresting and there's not much to differentiate the characters and the balance feels off... Early access problems, hopefully, but we're talking about player counts for an early access game, so that's what we've got to work with. It seems like it's just riding on the coattails of the DRG name, for the most part. If you compare it to the player counts for other similar games, it's doing surprisingly well out of the gate, yet reviews ~10-15% poorer than those other entries did at the same point in their life cycle, which suggests maybe it's being bought for the name, not the gameplay.
It's funny that they call out the lower price as being what's drawing people, because $10 is actually on the high end for 'bullet heaven' games. Most drop in the $3-$8 range.
Anyway, point I'm trying to make is that they're comparing apples to oranges, these oranges just happen to have been marketed very well to apple fans.
Can confirm the balancing is whack. Permanent upgrades are also basically useless (very miniscule difference for a high price)
There's no point where you're overpowered which is the most fun part in these types of games
I've done some runs, unlocked all four classes, and right now I'd agree. All the characters feel pretty weak to me, even though I'm just playing on the lowest difficulty, where you'd usually expect to cruise through, depending on your experience.
Same opinion from time with the demo. It seems to be a GSG design philosophy to keep players from the power fantasy aspect of games, which was a big part of why DRG never clicked for me. I still was willing to give this a try when I expected the price to be in line with other titles at around $5. But they came in at the premium survivor price with much less innovation than others at that price point. Let them keep getting that bag tho. Their loyals can help fund something I really want to play like Dark Swarm.