this post was submitted on 20 Mar 2024
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[–] WillySpreadum@lemmy.world 12 points 8 months ago (8 children)

“Program designed to accommodate all hardware runs less efficiently than program designed specifically for integration with a tiny selection of hardware”

More at 11!

I mean, not that FSR is perfect, but of course it can’t keep up with DLSS. These articles always feel like a waste of bytes.

[–] accideath@lemmy.world 5 points 8 months ago (7 children)

Yea, I mean, people who‘d actually need DLSS (low end gamers) can’t have it anyways. FSR is a lifesaver on my GTX 1650. Made Hogwarts Legacy and Assassin’s Creed Valhalla go from unplayable at native 1080p to absolutely playable with reasonable framerates and it didn’t look much worse than native. Granted, I didn’t pixel peep, but who does, in a real world scenario?

[–] Fenrisulfir@lemmy.ca 1 points 8 months ago (1 children)

I need FSR to implement DFR for my VR sim titles or I’m gonna have to switch to Team Green when the 5090 comes out.

[–] accideath@lemmy.world 1 points 8 months ago (1 children)
[–] Fenrisulfir@lemmy.ca 1 points 8 months ago (1 children)

Dynamic Foveated Rendering. It renders where you’re looking, using eye-tracking, at native resolution and everything else at lower resolution. It gives a decent performance bump.

[–] accideath@lemmy.world 1 points 8 months ago

Ah. I knew about foveated rendering but I‘ve never heared that abbreviation

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