this post was submitted on 23 Mar 2024
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[–] snooggums@midwest.social -2 points 7 months ago* (last edited 7 months ago) (13 children)

I mean, why wouldn’t they go back to their own IP they have 100% control over?

A smart company would acknowledge that they needed the outside expertise to be so successful and not shoot themselves in the foot by assuming they wil get the same results in house. [Edit: I am saying WotC needs to acknowledge they need Larian's expertise]

I also like it when they let a game of this scooe with a lot of replayability stick around for years before cranking out the next one. That gives time for replays to experience the alternate choices and for modding to be added so the community can expand as well.

Edit: apparently I read this backwards as WotC taking 100% of their DnD Ip back from Larian. Probably misread it so due to the context of WotC taking control over the desktop setting.

[–] Dagrothus@reddthat.com 7 points 7 months ago (2 children)

They piggybacked off the success of dos2 which was a better game anyways. Sure, theyll lose the dnd fans that play solely for the familiar IP, but theyve gained enough name recognition to be massively successful on their own. Just keep making good games like From Soft & that's all they need.

[–] Fogle@lemmy.ca 13 points 7 months ago (1 children)

Honestly I disagree that dos2 was better I think bg3 was much more intricate with skills abilities and playstyles than dos2 was

[–] emptyother@programming.dev 7 points 7 months ago

Agree. DOS' elemental surface effects was cool, but having to deal with it all the time got old. Even more so with necrofire. I'm really hoping DOS3 learn something from BG3's more conservative usage of surface effects.

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