this post was submitted on 03 Apr 2024
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Gaming

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At first I thought "hey, patient gaming is taking off" when I read this headline, but really, what it's saying is that people are spending most of their time on evergreen live service titles like Fortnite. Ugh.

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[–] chloyster@beehaw.org 29 points 7 months ago (8 children)

On the one hand, there is definitely a part of me that thinks it's kinda neat that a f2p game with not super predatory monetization has gotten so much support for so many years. I'm well aware that around Lemmy people think any monetization is bad but tbh fortnite really doesn't do it that bad. It's all cosmetic, you can earn most of the currency by playing and advancing the battle pass. It's not the worst example out there. The game is very accessible and can be totally free if you want it to be

At the same time I have 0 interest in fortnite or any other live service game. I hate that live service games have a tendency to remove old content over time. Give me a live service game that's fun, doesn't have fomo, and isn't predatory with micro transactions.... I guess that's kinda helldivers rn which I am enjoying but we'll see how it shapes up as time goes on.

Overall, it's bleh news because it just reinforces companies continuing down this path of a model that encourages lost media and nickel and diming you for everything...

[–] blusterydayve26@midwest.social 19 points 7 months ago (1 children)

I dunno, Folding Ideas broke down Fortnite's monetization policies, and they're pretty damn barbaric, particularly in how they target kids.

[–] Megaman_EXE@beehaw.org 3 points 7 months ago

My biggest gripe is that fortnite(along with a lot of games that feature battlepasses and rotating stores) preys on FOMO. If they didn't do that, I probably wouldn't mind nearly as much

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