this post was submitted on 11 Apr 2024
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But of course we all know that the big manufacturers don't do this not because they can't but because they don't want to. Planned obsolescence is still very much the name of the game, despite all the bullshit they spout about sustainability.

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[–] trebuchet@lemmy.ml 110 points 7 months ago (35 children)

This article seems to omit the most important fact about headphones - how do they sound?

I love repairability and all, but it hardly matters if I don't want to use them in the first place because they traded off too much quality for repairability.

[–] OrkneyKomodo@lemmy.sdf.org 19 points 7 months ago (6 children)

Codec support is a bit of a bummer. Otherwise I would have bought them.

[–] Buddahriffic@lemmy.world 11 points 7 months ago (5 children)

Isn't the codec for headphones just meant to handle the communication between the headphones and device while the device can handle transcoding from the input codec to the output codec?

Or do you mean the quality of the codecs supported puts an upper limit on sound quality?

[–] iturnedintoanewt@lemm.ee 19 points 7 months ago

Some more recent bluetooth codecs (such as LDAC or aptX) are better ahead in audio compression, which given bluetooth's limited bandwidth (and given than higher bandwidth usage means also more battery consumption), is something to keep in mind at all stages. In general, bluetooth audio quality is quite a mess of codec negotiations that happen mostly transparently to the user when an earphone connects. When a call is placed and the headset needs to also send audio besides receiving it, further codec changes are negotiated on the spot, prioritizing latency vs quality. Here's a quick (kinda) guide to the most common bluetooth codecs any given audio device might use: https://www.whathifi.com/advice/what-are-the-best-bluetooth-codecs-aptx-aac-ldac-and-more-explained

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