this post was submitted on 12 May 2024
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[โ€“] hyperhopper@lemmy.world 78 points 6 months ago (17 children)

I want an actual real time strategy game. All popular RTSs are actually just about tactics and micro. I mean every SC2 guide will tell you that up to a very high level of play, if you're just doing more you'll be more efficient and win regardless of strategy. Why can't you just set a standing order of "make unit x" or "make unit x while we have gas until we get to 50 of them"? That's strategy. Having to tab back to a building and manually queue a couple of units every several seconds is just creating busywork for players, but thats what's necessary and optimal for playing SC2 and most RTS games well

[โ€“] wizardbeard@lemmy.dbzer0.com 6 points 6 months ago

Yep, take some ideas from single player colony management games.

It's astounding how much you can "automate" when fully using the filters and rules options in vanilla Rimworld. Mods increase that exponentially. Granted, different genre, singleplayer, and pausable while you configure things.

I think the challenge is balancing that with the real time events you have to react to, so it doesn't further compress the meta to an even smaller set of "optimal" options.

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