this post was submitted on 17 May 2024
191 points (96.1% liked)
Games
32545 readers
1415 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I'm hoping this gets adapted to cross compiling for all the retro handhelds.
I went through crazy hoops to get a native compiled Mario64 running on my Anbernic and the results were amazing compared to emulation.
This could bring a large library of N64 to every low end handheld.
Did you write about how you achieved it? Lots of other people with anbernic devices (new included) would be interested
I followed this guide:
https://retrogamecorps.com/2020/12/28/guide-super-mario-64-port-on-rg351p/
It was tricky both because the website that retrogamecorps linked sometimes didn't work and there are many variations of the SM64 ROM that all play identically but the website that reads your ROM only works with one particular version. I downloaded several before I found one that worked.
Note that SM64 (and OoT, but I don't think that's on Android yet) are special cases. These have been reverse engineered by the community to the point that they've manually decompiled the entire game, and then separately ported to modern platforms. The project in the OP is different, as it's made for games that don't have this effort behind them