this post was submitted on 29 May 2024
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[–] DarkThoughts@fedia.io 5 points 5 months ago (6 children)

Of course. It's still mostly a niche market and the majority of headsets are very expensive.

[–] applepie@kbin.social 2 points 5 months ago (5 children)

Yeah some why would anybody buy headsets?

My 2016 pucharse prolly got 30 hours of iae total. Still no content to use it for really

[–] nickwitha_k@lemmy.sdf.org 2 points 5 months ago (2 children)

I think a big problem is (as of the last time I checked) the complete lack of anyone making practical things for VR. Not saying that everything needs to be practical to justify its existence but, I think that VR companies have been continually trying to skip ahead to the equivalent of where computing is now, ignoring the history of computers being primarily targeted to research and practical applications before they were adopted en masse and provided a lucrative market. So, instead, they just keep making glorified tech demos, hoping that someone else will do the hard work and they can rake in easy money by forcing them through app stores.

TL;DR: I think that short-sighted, profit-driven decision making is the reason that VR isn't yet anything more than a niche.

[–] applepie@kbin.social 3 points 5 months ago

they want to grow user base with tech demos 🤡

that's how it felt to me. they were hoping for another smartphone but smartphone has key everyday usage lol

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