this post was submitted on 29 May 2024
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Steam Deck

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A place to discuss and support all things Steam Deck.

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[–] aleph@lemm.ee 8 points 1 year ago (9 children)

Thanks for the explanation, although I don't find it a particularly acceptable one. The sequence wasn't funny enough to justify the dramatic shift in tone in an otherwise family-friendly game, IMO. Also, making the protagonists unlikable in a game where you're supposed to find them sympathetic is a very weird design decision.

[–] funkless_eck@sh.itjust.works 6 points 1 year ago (5 children)

To take the devils advocate position: is conflict not necessary for drama, and effective conflict is one that affects its audience?

[–] aleph@lemm.ee 2 points 1 year ago* (last edited 1 year ago) (4 children)

The issue isn't the use of conflict as a dramatic device per se; it is essentially forcing the player(s) to perform a seemingly unnecessary and unpleasant action against their will.

The fact that both main characters in the game appear to immediately decide that violently murdering their child's favorite toy is the only course of action and that no alternative is offered is really jarring. Giving the player some agency in choosing an alternative way to to go about it would have solved the problem completely.

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