this post was submitted on 29 May 2024
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Steam Deck

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A place to discuss and support all things Steam Deck.

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[–] aleph@lemm.ee 8 points 5 months ago (9 children)

Thanks for the explanation, although I don't find it a particularly acceptable one. The sequence wasn't funny enough to justify the dramatic shift in tone in an otherwise family-friendly game, IMO. Also, making the protagonists unlikable in a game where you're supposed to find them sympathetic is a very weird design decision.

[–] funkless_eck@sh.itjust.works 6 points 5 months ago (5 children)

To take the devils advocate position: is conflict not necessary for drama, and effective conflict is one that affects its audience?

[–] aleph@lemm.ee 2 points 5 months ago* (last edited 5 months ago) (4 children)

The issue isn't the use of conflict as a dramatic device per se; it is essentially forcing the player(s) to perform a seemingly unnecessary and unpleasant action against their will.

The fact that both main characters in the game appear to immediately decide that violently murdering their child's favorite toy is the only course of action and that no alternative is offered is really jarring. Giving the player some agency in choosing an alternative way to to go about it would have solved the problem completely.

[–] iturnedintoanewt@lemm.ee 4 points 5 months ago

Giving the player some agency would get all players avoiding this scene completely. Nobody would do it. And yet there's plenty of other games that force you to do things you don't agree with, for the sake of the story being told. Not sure why people get mad at this one. Once you play it you realize it's their lowest point, and they start changing and rebuilding after that.

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