this post was submitted on 02 Jun 2024
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Reminds me of kkreiger, an fps with impressive graphics and sound for the time, that weighed in at 96KB.
https://youtu.be/2NBG-sKFaB0
This is crazy!
I have so many questions, but lack the technical know how of how to ask them.
Instead of actually storing images, sound files, maps, etc, whole program relies on algorithms computed at runtime. Level generated automatically, sound follows a set math pattern with randomization, etc etc
Benefits of less file size but more processor requirements
Oh yeah. I can remember back in the day it could take quite a bit to compile and start these things, especially if you were running at higher resolution and detail values.