this post was submitted on 23 Aug 2023
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At this point, if Valorant ran on Linux, I'd probably install it on my gaming PC.
Anybody knows how Nvidia's hardware encoding and framebuffer capture work on Linux? I had a bunch of issues with decoding in the past, and I heavily rely on encoding performance for my in home streaming setup.
Many steam deck users report that using moonlight as a client works great with nvidia hosts. It utilises nvidia gamestream protocol which is built into the nvidia drivers on Windows/Linux, basically removing the need to mess around with encoder settings.
You're correct! I use my Steam Deck to stream from my Nvidia gaming PC.
But I'm specifically wondering about the other way around, the Linux host running Nvidia and streaming to other devices.
And while Moonlight is fantastic, I use Steam Link, because Moonlight (unfortunately) can't handle proper frame pacing if the host and client have no integer multiples of their refresh rates.
Sadly I’ve not got a rig to test it and report back, it’s all AMD linux rigs here and my old hardware steam link has been relegated to a drawer since I got my deck. Greenlight (Xbox series X) and chiaki (PS5) also suffer from the frame pacing issues you mentioned (just an FYI for anyone who may be interested).