this post was submitted on 09 Jun 2024
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Today, during IGN Live, we got our first real look at the Borderlands movie, and folks, I’m not sure this is going to be very good.

Based on the popular looter shooters developed by Gearbox and published by 2K Games, Borderlands was first announced all the way back in 2020. The movie is being directed by Eli Roth and has been in production hell for years now. But finally, our long national nightmare is almost over as Borderlands arrives in theaters on August 9. Sadly, I’m not sure its going to be worth the wait based on a scene released earlier today during IGN Live’s Day 1 showcase.

In the new scene, we see Roland (Kevin Hart), Lilith (Cate Blanchett), Tiny Tina (Ariana Greenblatt), Kireg (Florian Munteanu), and Claptrap (voice by Jack Black) in a dark underground facility filled with boxes and not many lights. It’s hard to see what’s happening.

This is supposed to be an action-packed sequence from a major motion picture, but it feels more like a pre-recorded skit from a so-so episode of Saturday Night Live. Enemies get shot and just fall down with no blood or gore, characters move around slowly even though this is meant to be a fast-paced sequence, and all of this is done to generic music that you’ll forget about the moment the scene ends.

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[–] p5yk0t1km1r4ge@lemmy.world 14 points 5 months ago (3 children)

.....they ruined Roland and Tina, JB, though I love him, is a terrible choice for Claptrap, not really butthurt about the lack of guns (are they supposed to just have a billion guns in every shot or something?), Curtis doesn't give me Tanniss vibes either, though....man, why is Krieg so quiet? Fuck..

[–] wizardbeard@lemmy.dbzer0.com 13 points 5 months ago

are they supposed to just have a billion guns in every shot or something?

Fucking. Yes.

I mean, not every shot, but the variety of firearms should absolutely be a big part of every action scene at least. It's Borderlands, and that was it's original claim to fame: countless combinations of procedurally generated guns.

Have your prop department whip them up as different parts that they can stick together, like how the games do it. Firing effects can be added in post.

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