this post was submitted on 08 Aug 2024
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Linux Gaming
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I've never used an AMD graphics card, but I recently got into gaming in Linux with my NVidia card and this is one of the things I have to deal with.
But yeah, you gotta check all the time.
AMD (or anything that uses Mesa drivers really) just works out of the box. That pain is unique to NVIDIA.
Presumably some games at some point needed the user to update the kernel for an updated AMD driver?
The only instance I can see this is if a game requires a new Vulkan extension, which wouldn't need a new kernel but would need a new Mesa version to provide that extension. For the most part, games use established and standardized APIs (OpenGL, Vulkan, Direct3D) to utilize the GPU and as long as the driver implements the APIs used by the game, the driver doesn't need to continuously update in order to support game updates. On Linux, the driver doesn't handle Direct3D anyways and an intermediate layer (DXVK or VKD3D) is used to translate Direct3D API calls into the Vulkan API. Vulkan does support extensions which are added every so often to provide new interfaces and the userspace portion of the driver (which is responsible for compiling/translating Vulkan API calls into raw GPU instructions) needs to be updated to support these, but also sometimes these extensions are optional and games can use less optimized code paths to work around missing extensions.
Ah I see, thanks for the info.