this post was submitted on 16 Sep 2024
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Sim, arcade, simcade, anything. I'm kinda disconnected from the genre and want to know what is considered the GOATs of racing games to try them out.

Me personally, I'd say Dirt Rally 2, very addicting gameplay.

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[–] atmur@lemmy.world 5 points 2 months ago* (last edited 2 months ago) (6 children)

I have a work-in-progress list here, strictly games I would consider "must play" in the genre. Notably missing the Ridge Racer and Tokyo Xtreme Racer games because I haven't played enough of them to have an opinion.

https://howlongtobeat.com/user/atmur/lists/40754/Peak-Racing-Games

Mostly arcade and simcade racers though. If you're interested in sims:

For modding, Assetto Corsa is basically the modern rFactor.

For offline racing, Automobilista and Raceroom have pretty solid AI. Note: Raceroom's pricing model is dumb, kind of like iRacing just without the subscription.

For career mode, Project CARS 2 (not 3) is basically the only sim that even tries.

For online racing, ACC and iRacing are unmatched.

For rally, you're already playing DR2. Richard Burns Rally is also shockingly good for its age.

[–] Tarquinn2049@lemmy.world 4 points 2 months ago* (last edited 2 months ago) (4 children)

I really liked the Tokyo Xtreme racer games. They are still probably the best car RPG games. I would love to see what someone could do now in the same vein. Even tokyo xtreme never got quite as crunchy or difficult as I would have liked.

I want to go so far as to be like a tactical survival style game, where you are out there earning a living wage from daily(nightly) car racing, and putting most of it back into your car. Just the repairs and maintenance alone being a bar you have to meet and beat every day on average to stay afloat, and then you can think about upgrades after.

It basically takes an environment like that for it to matter in a racing game that there are upgrades between the worst and the best. If trying to save up for even one good part wouldn't be possible without at least some middle parts first.

Meanwhile, could have some "roguelite" elements too in driver experience/skill. The car is only half of what's winning the races afterall. And even if you really blow it at some point and your car is fucked and you need to salvage and pull together what you got and go back to a cheaper car to maintain/repair, you'll still have all the experience/skill your character personally gained helping it go a little smoother this time.

[–] GriffinClaw@lemm.ee 2 points 2 months ago

You just described my dream racing game ❤

Gonna have to dig around for one like that again

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