this post was submitted on 17 Sep 2024
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Introducing Dungeons of Infinity

A talented individual known as Justin Bohemier has transformed the classic Super Nintendo hit, A Link to the Past, into a procedurally-generated roguelike dungeon crawler. Over four years in development using Gamemaker Studio with the original assets, the game 'Dungeons of Infinity' aims to offer a new and challenging experience for fans.

Key Features:

  • Procedural Generation - Each playthrough offers unique layouts, enemies, and items.
  • Link's Nemesis Aghanim - The ultimate challenge lies in encountering Link's arch-enemy, Aghanim. Survival depends on navigating the dungeons until reaching this final boss.

The creator emphasizes that no continues or extra lives are available, adding to the game’s difficulty curve.


What do you think about applying roguelike elements to classic games like 'A Link to the Past'? Have you encountered similar fan projects?

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[–] M500@lemmy.ml -1 points 1 month ago (12 children)

Yeah, I was annoyed by that as well, but if you like a link to the past, it’s worth it.

[–] DarkThoughts@fedia.io 9 points 1 month ago (5 children)

You'd have to pay me to use Discord.

[–] CrayonRosary@lemmy.world 1 points 1 month ago (4 children)
[–] DarkThoughts@fedia.io 1 points 1 month ago (1 children)

That is not even minimum wage.

[–] smeg@feddit.uk 1 points 1 month ago (1 children)

Depends if you're only using it for twenty seconds

[–] DarkThoughts@fedia.io 1 points 1 month ago (1 children)

Payments happen usually at a hourly rate.

[–] CrayonRosary@lemmy.world 1 points 1 month ago

It's a fixed bid. The faster you get the work done the more you make per hour. (Per minute, really.)

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