331
Crypto bros have discovered idle games, and the results are incredibly boring
(www.eurogamer.net)
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Submissions have to be related to games
No bigotry or harassment, be civil
No excessive self-promotion
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
Mark Spoilers and NSFW
No linking to piracy
More information about the community rules can be found here.
Even with the critical slant of applies to the gameplay of these "games" this article still ultimately neglects to describe the biggest problem with the "play to earn" aspect, which is that it fundamentally doesn't work.
The article describes the notional highs and lows of these tokens, but overlooks the fact that trading volume is far more important than a hypothetical trade price.
If one person buys one of these utterly useless tokens for 10 cents, that sets the price at 10 cents. But if I then try to cash out a thousand dollars of that same token, I'm probably not going to get a thousand dollars, because that requires there to be someone on the other side of great trade who thinks its actually worth putting a thousand dollars into this otherwise useless token.
To make matters worse, crypto prices are generally set by crypto trades. What I mean by that is that the person who bought one token for ten cents, actually didn't. They traded fifty BLOB tokens, notionally worth ten cents. What can you do with BLOB tokens? Nothing, they're worthless, they were made for a game that doesn't even exist anymore. The guy who owned those fifty BLOB tokens got them by trading a bunch of POOP tokens for them. Those are from a DAO that has since collapsed, they're worthless too. He bought those POOP tokens with a fraction of a DOGE coin, which he got from selling an airdropped Bad Monkey NFT that he was lucky enough to get one time (and even luckier to sell before the rug pull).
See the problem? It's all people trading Monopoly dollars for Game of Life dollars and arguing over the exchange rate. At no point did a real US dollar enter this process. So when you try to sell your BLOB tokens for real US dollars, no one is buying. The notion that people in developing nations will make a lining playing these games is a complete fantasy.
At the end of every exchange, someone has to be left "holding the bag". There's no end state that doesn't end up screwing over someone else so you can cash out.
While trading in general is zero sum, if you believe the product you're trading has intrinsic value, then no one needs to be holding a bag.
If I sell you a car and you get to use the car, you wouldn't be holding the bag, because you wanted the car. This applies to stocks, and stock derivatives, as well as commodities.
The problem arises when there isn't an intrinsic value (or the intrinsic value is very small), such as with NFTs or many cryptos in general.
There are cryptos that have some intrinsic value like monero, since they have fungibility and a use case, but most do not.