this post was submitted on 27 Sep 2024
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[–] maneframe@lemmy.sdf.org 88 points 1 month ago* (last edited 1 month ago) (27 children)

Hey me too! I released my first game on Steam a month ago and by all objective measures it was a flop, but as a hobbyist I'm still proud of it. It honestly did better than I thought for a small niche game that I did a terrible job of marketing, and my one review so far was quite positive so I'll count that as a small win as I move onwards to the next game.

EDIT: Here's the game because my reply is getting harder to spot below - https://store.steampowered.com/app/2792160/SnowDown/ - It's a small Jackbox-inspired party game (using phones as controllers) but with real-time action and physics as you throw snowballs around and destroy structures.

[–] gwen@lemmy.dbzer0.com 77 points 1 month ago (8 children)

you cant just SAY that and then not mention the game name

wow you really are bad at marketing

[–] DragonTypeWyvern@midwest.social 41 points 1 month ago (3 children)

The eternal conflict between being an indie dev and not wanting to be a shill :'(

[–] Buttons@programming.dev 15 points 1 month ago

What is the game? It's not being a shill to answer questions.

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