this post was submitted on 27 Sep 2024
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[–] sp3tr4l@lemmy.zip 94 points 1 month ago* (last edited 1 month ago) (27 children)

A while back I was discussing Ross Scott's 'Stop Killing Games' proposal in the EU, in some other lemmy thread.

If passed, that law would make it so you cannot make and sell a game that becomes unplayable after a person buys the game, or you have to refund the purchase of the game itself as well as all ingame purchases.

If gameplay itself is dependant on online servers, the game has to release a working version of the server code so it at least could be run by fans, or be refunded.

If it uses some kind of DRM that no longer works, it has to be stripped of this, or properly refunded.

Someone popped in and said 'well I think they should just make it more obvious that you're not buying a game, you're buying a temporary license.'

To which I said something like 'But all that does is highlight the problem without actually changing the situation.'

So, here we are with the American version of consumer protection: We're not actually doing any kind of regulation that would actually prevent the problem, we're just requiring some wordplay and allowing the problem to exist and proliferate.

All this does is make it so you can't say 'Buy' or 'Purchase' and probably have a red box somewhere that says something like 'You are acquiring a TEMPORARY license that may be revoked at any time for any reason.'

US gets a new content warning. EU is working toward actually stopping the bullshit.

EDIT: A few days after I posted this, Ross put out a video with more or less the same angle as I presented, that this solves nothing, changes nothing, and arguably actually makes it technically worse as this functionally acts as the government officially endorsing the status quo: You have no legal standing to contest your evaporating game, as it followed the rules and put a warning or changed some wording.

https://m.youtube.com/watch?v=T-9aXEbGNeo

[–] dudinax@programming.dev 0 points 1 month ago (14 children)

You don't need to be protected from video game sales, you need to be protected from fraudulent game sales, that's it.

If you want to buy a game that runs on proprietary servers that will shutdown one day, you should be allowed to do that.

[–] sp3tr4l@lemmy.zip 5 points 1 month ago* (last edited 1 month ago) (2 children)

The Stop Killing Games concept is not stopping or protecting anyone from buying video games.

... Neither is slapping a warning label onto games that says 'hey you don't own this the way you own a blender.'

That's very strange framing to use.

What SKG does is mandate that your purchased product be technically possible to be usable in perpetuity, or refund the cost of it.

Everyone knows servers cost money to run, so its not reasonable to mandate every game that is totally online only just have servers up forever, maintained by the publisher.

But what is also unreasonable is needless, always online DRM that shuts down one day (Games for Windows Live, anyone?) or having a massively online game that could still be enjoyed by dedicated fans, willing to front the cost for one or two servers... but cannot, because reverse engineering network code is orders of magnitude more difficult and costly than the publisher just releasing it to the public when they no longer want to officially maintain it.

SKG would completely allow you to purchase an online game whose official server support would end someday.

It... just augments consumer rights by mandating either a refund at that point, or a pretty effortless and costless release of the server files and configs.

I am really struggling to see how you are interpreting this concept as somehow preventing the purchase of games.

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