this post was submitted on 04 Oct 2024
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Ya this is unfortunate but typical of so many kickstarter games. Back around 2011-2012 when kickstarter games were really taking off I backed quite a few. I think I’ve been able to play 2 maybe 3 tops. Lesson learned: it’s just very easy to underestimate time to deliver on lofty promises. Ideas are cheap; execution is what’s insane. Many of these were individuals or tiny groups with little or no real world experience in industry so no experience with project management; it’s really no wonder.
It’s because realistic campaigns don’t draw attention
Like 400k for an Overwatch competitor isn’t going to wow people
But 50k for Skyrim in space is
How about a $400M for an Overwatch competitor that dies soon after release?
That’s just the problem with multiplayer games
Concord could be great but you need to have enough players to form a game