this post was submitted on 22 Oct 2024
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Example; the Legend of Zelda: BotW and TotK weapon degradation system. At first I was annoyed at it, but once I stopped caring about my “favorite weapon” I really started to enjoy the system. I think it lends really well to the sandbox nature of the game and it itches that resourcefulness nature inside me.

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[–] ProdigalFrog@slrpnk.net 33 points 3 weeks ago (12 children)

The Original Mafia game is generally criticized for being a linear game in an open-world, but I think its linear nature is one of its strengths, because it gives the narrative a tight, driving focus that open world games tend to lack.

[–] davel@lemmy.ml 16 points 3 weeks ago (5 children)

Shadow of the Colossus was linear, but I don’t recall anyone complaining.

[–] Couldbealeotard@lemmy.world 1 points 3 weeks ago* (last edited 3 weeks ago)

Was it? You were in an open environment ~~and you could do the opponents in mostly any order~~.

Scratch that. I guess I'm think of post game when you can replay the battles.

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