this post was submitted on 25 Oct 2024
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It seems like the AAA publishers don't know what to do with that type of mid-budget game that was the staple of the 2000s generation.
Spend a bit of money (not crazy much), make something fun with a bit of originality, and just put it out for sale. No complex monetisation strategy or pipeline to funnel people to subscriptions. We give you money, you give us game.
Seriously, I don't get it. If a project makes its budget back, it's a success. Maybe it would also be good if they didn't lay off so many developers between projects; for each project that pays for itself, even if it doesn't provide dump trucks of profit and value for shareholders, the developers still get the experience of another successful project under their belts and that talent can be nurtured into greater success for future projects.
It's sounds like you ate Capt'n Crunch this morning, instead of a heaping bowl of Cap'italism.
Our system rewards people who would kill babies in order to make 4% more than last quarter. Anything less than "even more profitable than last quarter" is a sin for which there is no penance.