this post was submitted on 25 Oct 2024
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[–] lilja@lemmy.ml 64 points 3 weeks ago (13 children)

It seems like the AAA publishers don't know what to do with that type of mid-budget game that was the staple of the 2000s generation.

Spend a bit of money (not crazy much), make something fun with a bit of originality, and just put it out for sale. No complex monetisation strategy or pipeline to funnel people to subscriptions. We give you money, you give us game.

[–] nekusoul@lemmy.nekusoul.de 9 points 3 weeks ago (1 children)

Yup. What's wild In particular is that they believe that games like Lost Crown have enough of a pull to convince people to use their store/launcher. That's something that even the big AAA releases struggle with. When you stubbornly try to do that with a mid-sized game, you might as well cancel your entire marketing budget.

[–] Riven@lemmy.dbzer0.com 8 points 3 weeks ago

It something Nintendo excels at and it's weird they haven't tried it. Nintendo puts out dozens of mid range games a year that are solid with no weird monetization.

You can't even blame the great sales on Nintendo having all these amazing IPs because they built most of those IPs from scratch WITH mid range games and the occasional AAA in the series. It's a long play but these business types are to busy looking at the quarterly number to start building now.

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