this post was submitted on 31 Oct 2024
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Linux Gaming

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[–] turbowafflz@lemmy.world 234 points 2 weeks ago (62 children)

The fact that companies think client side anti cheat is a good idea is so insane. Maybe try designing your server better instead of blaming the operating system for not letting you control your users

[–] KLISHDFSDF@lemmy.ml 29 points 2 weeks ago* (last edited 2 weeks ago) (58 children)

Genuinely curious, because this isn't my area of expertise, but how do you design a server to be "better" if it has to trust data from a remote client?

Example, if the client is compromised - because as they've said, they have no way to "attest" that the kernel is not compromised - how would the server know any better?

If my Apex client tells the server I got a perfect headshot, how would the server know I didn't fake the data? Is there a real answer to this problem or are we just wishing they come up with an impossible solution?

My general understanding is that EA is 100% correct. Now, on the other hand, maybe the should just limit plays between Linux <-> Linux so people can at least still enjoy the game (I'm moving to Linux soon so I'll basically no longer be able to play the game, which is, as my primary gaming addiction, a huge loss I'm willing to take).

There's compromises EA could take, but I think the Linux market share is just too small for them to care to spend any resources - even though they're raking in billions (~$3.4 Billion) and could spare a few resources to find a good middle ground. Capitalism at it's finest.

[–] 5714@lemmy.dbzer0.com 2 points 2 weeks ago (1 children)

how do you design a server to be "better" if it has to trust data from a remote client?

By minimising the trusted data exchanged and checking it against server side data.

[–] KLISHDFSDF@lemmy.ml 2 points 2 weeks ago

They already do this, so this doesn't solve the problem.

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