this post was submitted on 08 Nov 2024
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No, not really. That's the point. Kernel level anticheat has no real advantages and is easily bypassed. It's the laziest possible solution that only detects and blocks the laziest possible implementations of cheats.
Good game design eliminates the possibility of cheating. Cheats are only ever possible if you take enough stupid and lazy shortcuts that it's easy to take advantage.
So what are these easy anti-cheat solutions that can detect aim-hacking?
That's super easy. Aim hacks hit the same point. Record the event with the exact point aimed at to cause the guy (assuming hit scan system instead of projectile), and compare the last x number of hits. If the last x hits are all the same location(s), suspend or flag for human review depending on resources.
Alternatively, track last x seconds before the fire button was pressed, compare to last several shots.
Scripts do not behave like humans, they aim predictably. After x number of shots, you can always programmatically detect them.
Bots just get around that by adding random amounts. We learnt this with RuneScape lol
Also in a fast paced FPS they aren't going to hit the same spot from the same position repeatedly.
I covered that, there is no real RNG. It will always be able to be programmatically detected over enough shots.
To your second part, yes, they will. They aim at the same point. Even if there's variance in the points there won't be enough variance in moving to the points that they'll be able hide the unnatural movement.
Again this happened in RuneScape with the auto clickers. Every time they get better at detecting them the hackers get better at hiding them. You just start throwing on a few miss fires and they're back to square one. It really isn't as simple as you describe or they would do it.
That's a different threat vector, but was also eliminated in other games. RuneScape devs, let's face it, are really stupid.
For auto clickers, and the like, just make sure whatever is happening is possible for a human to do, auto clickers are faster than humans so they're easy to catch. If they're using it to move, that's a predictable thing that can be fixed by changing the terrain slightly like wow did to catch and ban a few million bots at a time.
Kernel anti cheat would not be effective against that vector anyway, as memory isn't changed in most cases.
They don't have to be faster than humans though. Again it's the whole cat and mouse thing.
Kernel level anti cheat could detect the app sending the mouse messages or detect non hardware messages and would have rendered them absolutely useless. Could also detect things reading apps pixels which is how they functioned.
Incorrect, it would detect it once, and then obfuscation is developed never again.
The cat and mouse game goes on, but now every single player is vulnerable to a history of malicious attacks they wouldn't otherwise be.