this post was submitted on 11 Nov 2024
312 points (97.9% liked)

Games

32586 readers
2090 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] altima_neo@lemmy.zip 13 points 6 days ago (3 children)

Even Oblivion felt too streamlined. Morrowind was too good.

[–] Kolanaki@yiffit.net 7 points 6 days ago* (last edited 6 days ago) (2 children)

I got super prepared for Oblivion to be as complex and difficult as Morrowind and was severely disappointed by it even at launch. Skyrim was slightly better than Oblivion in terms of mechanical complexity (dual wielding, how magic works, the forts, etc), but also even more streamlined in others (like how skills and leveling work).

I've played the absolute shit out of all 3 (as well as FO3, NV and 4) though. There is just some inexplicable draw to them. And it's that very thing that Starfield lacks that had me rush the MQ and just stop playing once it was over.

[–] Arkthos@pawb.social 2 points 5 days ago (1 children)

Deep or not, I hated the levelling system of Oblivion with a passion. Needing to micromanage which skills I increase for each level so I can get a good attribute increase was such a micromanagement pain, especially when everything kept scaling up your level. Often I felt like I was getting weaker, not stronger, when I leveled.

I'd much prefer they replace the system with something different (like how it works in fallout 3) than what they did in Skyrim where they just carved out all the annoying bits and left barely anything behind though.

[–] ICastFist@programming.dev 2 points 5 days ago

Oblivion's leveling didn't change from Morrowind, it also had that flaw that could really fuck you up if you didn't optimize getting extra points in the minor skills before the major skills.

I enjoy that Skyrim made leveling up simply a matter of gaining X points across skills, but how they ditched the attributes and went for +10 on one of Health, Stamina or Magicka made it feel kinda dumb.