this post was submitted on 16 Nov 2024
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Games
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Good people don't necessarily make good games. They should be asking themselves why this team of great people spent so much time and money working on something that nobody asked for, appealed to nobody, and offered nothing new in the space it was trying to compete in if they want to know why the game failed.
As if development teams choose their projects in publisher owned studios.
The project came before a publisher owned them.