this post was submitted on 27 Nov 2024
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Yes, but by that same argument if the experience doesn't work for you as it was intended, perhaps the game isnt for you.
Not that arguing this point is the question here anyway.
Why wouldn't the developer want as many people as possible to buy the game though?
Games used to be art and done for passion.
Having to include an "easy mode" in your game has powerful knock-on effects that change how normal and hard difficulties play too. Timings and quantities that would normally be finely tuned and hand-crafted suddenly need to be highly-variable and detract from the freedom of developing for just one difficulty.
How can you tell which mode was developed first and which one was tacked on?
In FE: Echoes SoV, for example, I'm pretty sure they developed easy mode first and hard mode got tacked on. But I only played hard mode. Did I play the game "wrong"?