this post was submitted on 27 Nov 2024
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Maybe you haven't been convinced by a good enough argument. Maybe you just don't want to admit you are wrong. Or maybe the chaos is the objective, but what are you knowingly on the wrong side of?

In my case: I don't think any games are obliged to offer an easy mode. If developers want to tailor a specific experience, they don't have to dilute it with easier or harder modes that aren't actually interesting and/or anything more than poorly done numbers adjustments. BUT I also know that for the people that need and want them, it helps a LOT. But I can't really accept making the game worse so that some people get to play it. They wouldn't actually be playing the same game after all...

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[โ€“] lorty@lemmy.ml 0 points 4 weeks ago (14 children)

Yes, but by that same argument if the experience doesn't work for you as it was intended, perhaps the game isnt for you.

Not that arguing this point is the question here anyway.

[โ€“] MrJameGumb@lemmy.world 8 points 4 weeks ago (12 children)

Why wouldn't the developer want as many people as possible to buy the game though?

[โ€“] semperverus@lemmy.world -3 points 4 weeks ago* (last edited 4 weeks ago) (7 children)

Games used to be art and done for passion.

Having to include an "easy mode" in your game has powerful knock-on effects that change how normal and hard difficulties play too. Timings and quantities that would normally be finely tuned and hand-crafted suddenly need to be highly-variable and detract from the freedom of developing for just one difficulty.

[โ€“] m532@lemmygrad.ml 3 points 4 weeks ago

How can you tell which mode was developed first and which one was tacked on?

In FE: Echoes SoV, for example, I'm pretty sure they developed easy mode first and hard mode got tacked on. But I only played hard mode. Did I play the game "wrong"?

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