this post was submitted on 20 Sep 2023
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Taking a firm stand against what Unity have been doing, Terraria developer Re-Logic announced today they've begun funding Godot Engine and FNA with a big donation and ongoing funding.

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[–] Gnugit@aussie.zone 37 points 1 year ago (13 children)

Terraria really isn't a game for me but I may have to buy it now anyway just so I can support this.

[–] chunkystyles@sopuli.xyz 8 points 1 year ago (8 children)

I don't know you, or what you know of the game. But I do know many people have preconceived notions of what the game is that are wrong.

If you haven't tried it before, the early game is pretty tedious. And that can turn people off. Once you get a few bosses down and especially when you move into hard mode, it really opens up.

[–] dog@suppo.fi 17 points 1 year ago (4 children)

Protip: "It gets better later" isn't a good way to promote a game.

It has to be good from the start.

If it isn't and it can't hook a player, you've just lost a customer, who likely just refunded the game as well.

Now personally: I like terraria from start to end. It got a bit boring in the middle. I used to not be able to play it at all because /something/ about the game really triggered my migraines. It doesn't anymore, and I can play it.

[–] verysoft@kbin.social 7 points 1 year ago* (last edited 1 year ago)

Yep. The first few hours of a game are really important. If people tell me it gets better later I usually assume they are suffering from sunk-cost at that point. There are some games that genuinely start slow and end up really good, but it's not common.

Terraria is a 2D sandbox but with good progression built in with interesting bosses and items. The early game in these games are usually the most fun in my opinion, building up from nothing is satisfying.

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