this post was submitted on 12 Jan 2025
623 points (97.6% liked)

Greentext

4772 readers
1362 users here now

This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.

Be warned:

If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] victorz@lemmy.world 2 points 11 hours ago (5 children)

You swing the sword using the Wiimote in Twilight Princess as well, but Fi interrupting all the time in Skyward Sword is not in regards to control mechanics, at least after a short while. She's just reiterating what the characters are saying, that you've already either deduced yourself, and/or that the characters have explicitly said. It's like yeah alright, I know you're trying to establish that Fi is some kind of divine computer living inside the master sword and everything, but you don't have to keep reminding me everywhere I go.

[–] owl@infosec.pub 2 points 9 hours ago (4 children)

Hmm sounds like you were pretty annoyed by this :D

Did you play far cry blood dragon? The protagonist complains about how the tutorial is boring.

[–] victorz@lemmy.world 2 points 8 hours ago (3 children)

Hmm sounds like you were pretty annoyed by this :D

I wasn't the only one 😅 Let's players on YouTube had the same feeling. I'm actually playing through it for the first time now on the Switch. The controls are pretty good there. They were infamous on the Wii/Wii U. And when I watched a let's play of Skyward Sword I didn't think Fi was so annoying. But when actually playing, gosh, you just wanna get on with the game, because it's actually fun, so I don't want to be interrupted all the time.

Did you play far cry blood dragon? The protagonist complains about how the tutorial is boring.

Haha, that's awesome. I did not; that's pretty funny.

[–] owl@infosec.pub 1 points 8 hours ago (1 children)

I'm sure it's a difficult balance as a developer.
It's easy for someone who has played many games to underestimate how much is new to someone who has not played as many games.

[–] victorz@lemmy.world 2 points 4 hours ago (1 children)

Oh yeah, I bet it is. I guess experience and play-testing are key here.

[–] owl@infosec.pub 1 points 29 minutes ago
load more comments (1 replies)
load more comments (1 replies)
load more comments (1 replies)