this post was submitted on 20 Sep 2023
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AppLovin’s attempts to acquire Unity last year turned sour when Unity opted for a merger with rivals ironSource instead . Now, in the ongoing shockwave of Unity's unpopular introductio...

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[–] lowleveldata@programming.dev 54 points 1 year ago (19 children)

There is a potential chance of unreal doing the same stupid shit afterall

[–] gila@lemm.ee 13 points 1 year ago (7 children)

Epic allows devs to stay under the license terms for specific versions of the engine. If they started charging for installs, devs can just use the older engine versions and avoid the charges.

[–] unexpectedteapot@lemmy.ml 8 points 1 year ago (5 children)

They "don't" allow it, that's how licenses work.

I keep seeing comments like these on source available nonfree software, but it really doesn't factor in the fact that older software is NOT going to be used due to bugs, features missing, technical debt, secuity vulnerabilities, etc. So unless it is forked (i.e: OpenTofu), it is as good as useless for everyone but hobbyists.

[–] Veraxus@kbin.social 1 points 1 year ago

They do, though. Not only do they offer multiple, flexible licenses, their basic license specifically guarantees that it is irrevocable. In fact, if that basic license isn't good enough, they are open to license negotiation.

I strongly recommend reading their basic license. It's already one of the most fair and reasonable "out of the box" licenses in the industry.

https://www.unrealengine.com/en-US/eula/unreal

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