this post was submitted on 24 Jan 2025
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Imo, they have downgraded each time.
2016 was a great reboot of the franchise, it felt like a modern version of the originals. It looked great and ran great.
Then Eternal added pointless wall climbing, loads of skills, put the whole game on rails. The start of the game is like a tutorial for 2 hours, good game design doesnt require you to tell me exactly what to do every 5 minutes. The graphics got downgraded with some shitty AA added, probably Temporal, I cant remember and the performance was down across the board. The game just didnt feel like DOOM anymore and was a poor continuation from 2016.
Now we have this forced ray tracing, probably going to require DLSS and shit. This has to be a case of Nvidia slipping cash right? No way they would be so stupid? It'll probably be a case of updating to remove the requirement a few months down the line.
Eternal was amazing, 2016 is a great shooter but it's way too simple and unbalanced at higher difficulties.
Yeah, eternal was for me one of the best video games ever
Ignoring graphical aspects. It might be good game, it's just not a DOOM game other than in name and monsters. I played the shit out of the originals and I felt with D2016 they really captured the essence of it but with just a few new simple additions to keep it fresh, then when I started Eternal it felt like I was playing a different franchise, wall climbing and grappling hooks? The pacing was all off. Maybe the dev team moved on, I dont know, but I was left extremely disappointed.