this post was submitted on 07 May 2025
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I am of the mind that the most important part of a game, is the game. Having fun playing a game. A good game does not need a story. It doesn't need to do everything. It doesn't need to have something new happening or being given to you every 10 seconds.
Look at all the top most played games/games with consistently high player counts. They're almost all some kind of competitive game that doesn't change too much no matter how long you play. They don't have hundreds of hours of content, dialogue, voice acting, etc. They're just fun.
I agree, a game can just be a "game". It doesn't need a story to be fun. My issue with the current trend isn't that games "need" a story, it's the bloat added to fun games to keep you in them artificially.
From battle passes and special currencies for multiplayer games to thousands of tiny, pointless collectables in single-player games that are there just to keep you busy.
Hell, Tetris is the most played game in the world (or close to it), and it has no story and no bloat.
I play a few free to play games that I'm ok with battle passes and stuff in to help keep the game going. Also gives me something new to get or do every now and then.
But for the most part I agree the bloat of AAA games are just horrible and try to make the game do everything.
For story a lot of my fav games the past few years have been smaller games with stories that take about 6 to 12 hours to finish, like Stray. A good story that does not drag on for padding and does not over stay it's welcome.
Stray was a good one! There's a tiny one called The Last Day of June on PlayStation Plus (I think it's still there) that I liked too. It's at most 4 hours, but the story guides it, if you like that kind of game.
On sale for $6 on steam right now. Might have to check that one out.
https://store.steampowered.com/app/635320/Last_Day_of_June/