this post was submitted on 01 Jun 2025
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Linux Gaming

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[–] Nalivai@lemmy.world 4 points 4 days ago (5 children)

comes down to the setup of the toolchain.

Unless you're developing graphics-heavy application that uses platrofm-specific API for optimisation. Like a video game for example.

[–] propitiouspanda@lemmy.cafe 1 points 1 day ago (4 children)

Are you talking from experience?

[–] Nalivai@lemmy.world 1 points 17 hours ago (3 children)

Not a game, but I was involved in making a graphics heavy app. Significant amount of times we had to grapple with question " that's a nice feature you are making, will this work on all the platforms", and significant amount of times the answer was "obviously, unquestionably no".

[–] propitiouspanda@lemmy.cafe 0 points 17 hours ago (1 children)

You should get some experience using modern game engines so you can see firsthand how easy it is to develop cross-platform games.

Supporting multiple platforms is a job for the engine developers.

[–] Nalivai@lemmy.world 0 points 12 hours ago (1 children)

And you should get some experience developing something more complicated than a simple unity project.

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