this post was submitted on 23 Jun 2025
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[–] rumba@lemmy.zip 37 points 2 weeks ago (11 children)

Soooo, there's a missing part here. The point (and drive) behind raytracing isn't making games beautiful, it's making them cheaper and less man-hour intensive to make/maintain.

The engine guys spend manyears every year working on that non-raytraced engine so it can do 150. They've done every cheat, every side step, and spent every minute possible making it look like they haven't done anything at all.

The idea is that they stop making/updating/supporting non-raytracing engines and let the GPU's pick up the slack. Then using AI to artificially 'upgrade' the frame rate with interpolation.

[–] Valmond@lemmy.world 0 points 2 weeks ago (6 children)

It's like when the unity game engine came out, somehow IMO, instead of having to program the whole thing up to your specific game, now everyone could make a 3D platformer.

It does, again IMO, take the soul out of games.

[–] Jyek@sh.itjust.works 1 points 2 weeks ago (1 children)

The earliest publicly available engines were id software engines. Whenever id developed a new one, they released the old one for free. That's why we got a lot of doom clones and those doom clones became whole new genres of games. Thief, half-life, counterstrike, duke nukem, serious Sam, Wolfenstein, call of duty and many many many more games are direct descendants of developers playing with open source engines.

If your argument is that games are worse because developers don't need to build their own engines anymore, you are dead wrong.

[–] Valmond@lemmy.world 0 points 2 weeks ago

Lol you just explained it yourself.

We won't go back in time to change things, and it was obvious what was going to happen, and it's not always wrong either, but you can't just brush away that everyone and their grandmother had to make a 3D platformer when unity came out.

Good or bad, it generally led people astray IMO.

There were lots of engines out there back in the day, the ID one was just the most polished (by far), you still had to know what you were doing, not so much with Unity.

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