this post was submitted on 29 Jun 2025
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Honestly, with how Kojima left Konami in the middle of the production of mgs5, pretty sure Kojima just wanted to make something other than a mgs game. With mgs5, he made one of the best stealth simulators hands down. But, it felt the least like a 'mgs' game, especially a 'snake' game. I could definitely feel death stranding vibes from it though.
That's my guess why he ditched David in mgs5.
Pretty sure he was just sick of only making the same games over and over. Especially after he made 4 since it is obvious to me that he put everything he had into finishing the story of mgs.
He was itching to make death stranding for a long time imo.
He wanted out for a long time, IIRC as early as MGS 2. 4 was originally planned to end with Snake and Otacon being captured and executed for terrorism to put the final nail in the franchise's coffin, with Kojima only dropping the idea after his entire writing staff protested.
I think you hit the nail on the head with his dissatisfaction being why 5 felt so different. It barely feels like a Metal Gear game even if the stealth is at its all-time best, but you can definitely see some proto-Death Stranding DNA in it in retrospect. He was clearly experimenting with new gameplay ideas, which might explain why the game went so far over budget and ended up unfinished.