this post was submitted on 07 Jul 2025
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I've never understood this. Yeah, better hardware means you can spend more time making a more complex product, but that doesn't mean you have to. You can make an OG Switch capable game for the Switch 2 and charge less for it than larger games. If the game is fun, it'll sell well.
Look at Pico Park, I can count the polygons on one hand and it's one of my kids' favorite games. I wouldn't be surprised if you could port it to a gameboy without losing anything important. I want more games like that, because they get great battery life and are tons of fun at parties. Half the games I play on the Steam Deck also run just fine on my 8yo laptop w/ integrated graphics.
You don't need to spend years building a game that struggles to hit 30 FPS, spend under a year and make a fun game with no framerate concerns. Spend 1/4 the time and charge half the price and I'll probably get it.
I guess the point was that if you have a very low performance ceiling it acts as an equalizer of sorts. An indie developer doesn’t need to be as much concerned with competing with big AAA publisher if the end product will not differ that much in graphics and graphics, for better or worse, sell games.
Hmm, I guess I'm weird then, because graphics don't excite me very much. If a game is good, I don't really care how detailed the graphics are, as long as the art style is good.
This is the rational opinion. Which should be enough to let you know that it's not the majority opinion. Consumers, as a collective, are nearly braindead.