this post was submitted on 08 Jul 2025
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[–] AwesomeLowlander@sh.itjust.works 2 points 1 week ago (9 children)

Not that I have a particular problem with desire paths, but what's shown in the comic here is an example of how the design changed to take into account how people are interacting with it, and yet it didn't work out.

[–] Fifrok@discuss.tchncs.de 10 points 1 week ago (3 children)

It didn't work out because the design didn't change, it was reinforced. Each attempt failed because there was no actual effort to understand why it's not working. Like wraping a leaky rusted pipe in ducktape.

[–] AwesomeLowlander@sh.itjust.works 3 points 1 week ago (2 children)

Um. You did notice panel 10 - 12, right?

[–] Fifrok@discuss.tchncs.de 7 points 1 week ago (1 children)

Yes? The new path is there because it's still shorter, people don't walk in straight lines and sharp angles. That design is still lazy and not thought out

[–] TheFogan@programming.dev -1 points 1 week ago

I mean what is a "thought out" path, besides just saying fuck it and paving whole plot. I mean maybe a funnel or something, but again kind of seems likely that we'd wind up with more desire paths forming just differently, maybe people coming from different starting points etc...

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