this post was submitted on 08 Jul 2025
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Gaming

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Title is tongue in cheek, of course—they probably are gamers. I get that making a game is complex and full of trade-offs, and you can’t please everyone. Still, there are certain design decisions that just feel like they weren’t made by people who play games regularly.

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[–] Kichae@lemmy.ca 29 points 4 days ago* (last edited 4 days ago) (2 children)

Quick Time Events; characters that automatically do 60 things just by holding down "forward" on the joystick; the Ubisoft logo.

[–] altkey@lemmy.dbzer0.com 11 points 4 days ago (1 children)

Putting a QTE or a limited time choice in a long cutscene or a level segment.

[–] ICastFist@programming.dev 1 points 4 days ago

Or a fake limited time choice, as in, the character speaks as if they have to act or choose quickly! But if you don't press anything, they'll just stand there in a dramatic pose. Or go ahead and act as if you pressed the button anyway (Saints Row 3 had those)