this post was submitted on 16 Jul 2025
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Setting aside piratesoftware's concerns (that it's economically untenable to require devs to develop a form of their game's source that would be publicly releasable), I'm not clear on why games should have this requirement and no other media, particularly when games are so much more complicated.
If we can't even require physical releases of any show or movie or album, because the company still owns the copyright and might choose to profit from it in the future, how can we expect active investment in the unwinding of their copyright from devs? Seems a double standard.
This campaign is not asking to take away IP from devs or publishers, they would still retain it.
Legally speaking, a game sold for a single payment and without clear stipulation of an end of service would be considered a Good under EU law. Tjis means you're purchasing a perpetual license to your specific copy of the game, but not to the IP or copyright.
Ross, the creator of the SKG campaign, goes into extreme detail on this very topic of goods vs services, and how the game industry is committing fraud by destroying a customer's ability to access the content their perpetual license allows.
The equivalent for other media would be that if I buy a digital copy of a film or something, I should always be able to access it in the same resolution and whatnot that I purchased it. That's outside the scope of this campaign, but this campaign would certainly pave the way for it.